About Hyperstone
Hyperstone is built by Theoretical Studio, a small indie team that actually feels the pain of LiveOps ourselves.
So why did we build Hyperstone?
We've spent years building games and joining game jams. One thing we learned: success is not just about launch day, it is about what you do after.
Games are alive
Modern games don't end at launch. They grow through LiveOps with new events, fresh content, and monetization updates that keep players engaged for months or years.
The spreadsheet struggle
Most teams still manage LiveOps in spreadsheets and Slack messages, relying on engineers for every tiny config change. It's slow and frustrating, and it burns dev time that should go into building the game.
So we built a magic tool
We've been there building games, shipping updates, and feeling the operational pain ourselves. Hyperstone is our answer: a no-code platform that puts LiveOps control into the hands of designers and monetization teams. No engineering ticket required.
What we believe in
We want game teams to focus on making great games while Hyperstone quietly handles the messy optimization stuff in the background.
LiveOps for everyone
Hyperstone gives any team the ability to run smart LiveOps, automate A/B tests, and grow their game with data they can trust. Whether you are a three-person indie or a AAA studio.
Built by devs, for devs
We're an indie studio at heart. We know what it's like to ship a game with a tiny team. Our mission is simple: give every developer the same powerful optimization tools that used to be reserved for the big players.