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AI Agent

Install with AI Agent

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Install the Hyperstone Unity SDK in this project. Follow these steps: 1. Read the integration recipe: https://hyperstone.ai/docs/llms.txt 2. Use the documentation that best fits your context window: - Minimal (fast): https://hyperstone.ai/docs/llms.txt - Full (comprehensive): https://hyperstone.ai/docs/llms-full.txt - Small (optimized): https://hyperstone.ai/docs/llms-small.txt 3. Execute the installation following the recipe instructions. 4. Verify that the SDK is correctly installed and integrated into the project.

Creating Parameters

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Parameters are variables of your game managed by Hyperstone. These are what the system selects and optimizes during optimizations: for example, ad display interval, shop item price, or first level difficulty.

  1. Go to your project page.
  2. On the right side of the screen, you will see the parameters panel (it is empty by default if parameters have not been added yet).
  3. Click the Config button — it will open the parameter settings page.
  4. Or go directly via the Hyperstone Console.

On the parameters page, click the Add Parameter button. A form with several fields will open.

Enter a unique parameter name.

Examples of good names:

✅ Good❌ Bad
ad_interstitial_intervalAdInterval, ad interval, param1
shop_gems_priceshopGemsPrice, price, цена
first_level_difficultylvl1, difficulty-1, D1

Fill in the Description field — briefly explain what this parameter is responsible for. A good description helps the team understand the project without unnecessary questions.

Example: Interval in seconds between full-screen ad displays. Affects the frequency of ad displays and the user experience.

Choose one of three types:

TypeApplicationExample Values
StringText data, identifiers, codes"easy", "theme_dark", "promo_v2"
NumberNumbers: integers and decimals60, 0.99, 1500
BooleanOn/Off switchtrue, false

Specify a default value — this is what the player will receive if the optimization has not yet started or if the user did not fall into any of the test groups. This value should correspond to the current “baseline” behavior of your game.

After filling in all fields, click Save. The parameter will appear in the panel on the right of the project page and become available for use in optimizations.

Once parameters are added, you can create an optimization and begin optimizing.